Pottermore in Playstation Home

Nice to do an update that’s actually to do with professional work and not just life drawing…. Pottermore in Playstation Home is the last thing I worked on before leaving Sony. I was worried for a time it wouldn’t be released but a few days ago the first set of spaced was rolled out – Hurray! There are future releases planned so some of the other spaces I created should be out soon.  For now here is Diagon Alley. ThereRead more

ZBrush Brick and Stone Wall Sculpts

Hi everybody. Though I’d post a few of the tiling wall materials I have created recently. These are all sculpted and made tilable in Zbrush, maps baked out in XNormal and colour map put together in Photoshop. The Brick wall and the Irregular stone wall were created with the hight blend shader we use at work in mind, so both have big variation in the depth of the motor and stones so that they blend well with a flatter surfacedRead more

ZBrush Tiling Texture Tutorial

Right so I’ve finally finished the tiling texture tutorial. I compiled most of it ages ago it has just taken me till now to put the finishing touches to it. I am eventually intending to write a selection of guides to the whole Maya, ZBrush, XNormal pipeline I am using at the moment, but going on my current work rate the realisation of this dream should coincide with the creation of the first lunar settlement. So here some back ground.Read more

Environment Texturing in ZBrush

I do not Polypaint my whole texture in ZBrush, I’m far to attached to the endless tweaking possibilities offered by Photoshop layers, but after finishing my sculpt I do a quick paint over while masking by cavity to act as an overlay when creating the texture later. I’ve detailed my process at the page Create a quick Photoshop overlay layer using ZBrush polypaintRead more